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SOFTWARE OBJECTS PATTERNS & CACHING FOR C.M.S

1: INTRODUCTION
atterns are devices that allow programs to share knowledge about their design.

In our daily programming, we encounter many problems that have occurred again and again. Using patterns enable programmers to share and reuse the best possible practices in solving the same encountered program design problems. This is especially true in programming Content Management System (C.M.S) applications.

The key benefits for using patterns are:
  • Efficiency in coding

  • Ease of maintenance

  • Adhere to coding standard

  • Contributes to the overall stability of the system

It worth pointing out that coding using object patterns greatly decrease the time for debugging and increases the maintainability of the code.

One of the key measurable quality for a C.M.S application is the use of standard programming patterns or adhered to newly created patterns. If the answer is "NO pattern use" then the C.M.S application in question is sub-standard.

Enable to increase the overall system performance, data caching coupled with programming patterns deliver the highest quality C.M.S application.

GreenTomato Software LLC is committed to this higher standard of programming by adhered strictly to the SAS4C architecture for all C.M.S applications.

There are many good patterns available for programmers.1 GreenTomato Software LLC three most used patterns for accessing data from a database are described here. They are:

  • Object Factory Pattern

  • Object Manager Pattern

  • Object Encapsulation Pattern

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